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Old Nov 21, 2008, 05:26 AM // 05:26   #41
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lol jade you certenily like to join threads to poison them dont you?
egh..bring back the 6v6 bspike ect....
BRING BACK IWAY SO I CAN RUN A BUILD WITH GUARDIAN TO OWN IT!
lol iway can never own builds these days you have so many fancy skills such as.
1)GUARDIAN
2) WEAPON WARDING
3) WARD MELEE
4) SNARE
5) BLIND
ect...... lol i dont understand how r3 nubs are losing to r9+ IWAY's its embarrasing!
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Old Nov 23, 2008, 09:28 PM // 21:28   #42
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1) no one brings ward of melee anymore
2) mid-liners rarely snare outside of relic runs (ie, not doing their job and actively snaring frontline)
3) theres more's then one warrior in IWAY so guardian can only go so far
4) Wep of warding's recharge makes it inefficient / impossible to actively use it anymore. Usualy just glued on one of the monks
5) since you like to mention skills that counter things, I would like to introduce you to multiple copies of [disrupting chop]
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Old Nov 24, 2008, 04:26 AM // 04:26   #43
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i bet some one is gonna decide to do some random, wierd, team build that owns and holds hall for a week straight (what if l)

that is what this game needs

i hategroups that think you suck if your rank is below 5..... i hate it....
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Old Nov 24, 2008, 08:50 AM // 08:50   #44
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actually you suck if your rank is below 11, get used to it
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Old Nov 24, 2008, 10:09 AM // 10:09   #45
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i c wut u did there kyp

srsly though, if you're a pug, theres a 90% you suck
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Old Nov 24, 2008, 01:17 PM // 13:17   #46
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Originally Posted by Kyp Jade View Post
actually you suck if your rank is below 11, get used to it
glf iway, r11/12+
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Old Nov 24, 2008, 05:28 PM // 17:28   #47
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Where is Sismo when you need him to run some r9+ hway??

Also double fame was terra bad, IV, Hexway or the same balance shit that any decent r8+ team runs.

I didn't come across any strong like bearway which is so very disappointing
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Old Nov 24, 2008, 05:34 PM // 17:34   #48
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they should do "once upon a time" event restore the tombs, revert hoh and delete faction,nightfall and EoTN expansion.
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Old Nov 24, 2008, 06:38 PM // 18:38   #49
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and then make the changes permanent
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Old Nov 25, 2008, 03:54 PM // 15:54   #50
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Quote:
Originally Posted by lishi View Post
they should do "once upon a time" event restore the tombs, revert hoh and delete faction,nightfall and EoTN expansion.
The addition of NF, Factions and GWEN didn't affect HA in such a negative way.

As I recall, NF testweekend in HA, there was about 20 districts, instead of the usual 8-12 districts.

Same for Factions, it had NO negative effect on HA whatever. Au contraire, alot of people enjoyed the new addition of skills, imba or not.

Even Nightfall, as overpowered as it was, it didn't have the negative effect it had as it did in GvG.

8v8 => 6v6 was the first blow

Then 6v6 => 8v8 with shitconditions killed it

Ever since then, various nerfs to different builds killed diversity.

Now, we're stuck with hway, rspike and some kind of Ranger, or Aoe abusing balanced.
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Old Nov 25, 2008, 07:50 PM // 19:50   #51
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Originally Posted by Killed u man View Post
The addition of NF, Factions and GWEN didn't affect HA in such a negative way.

As I recall, NF testweekend in HA, there was about 20 districts, instead of the usual 8-12 districts.

Same for Factions, it had NO negative effect on HA whatever. Au contraire, alot of people enjoyed the new addition of skills, imba or not.

Even Nightfall, as overpowered as it was, it didn't have the negative effect it had as it did in GvG.

8v8 => 6v6 was the first blow

Then 6v6 => 8v8 with shitconditions killed it

Ever since then, various nerfs to different builds killed diversity.

Now, we're stuck with hway, rspike and some kind of Ranger, or Aoe abusing balanced.

Thinking better you are right about faction, it didnt really had negative effect on HA (well i might point out that it given more energy and protection to bloodspike ...) mostly because anet was very conservative on the power level of new profession and skills.

Im not so much sure about nightfall. Sure HA population got a big spike in number during nightfall test but so it did last weekend. Just instead of heroway there was the derv bomb thing.

You are pretty right also on 6v6 thing but i still love the HA ecosystem in the lasts pre-faction days.
Probably because i got the big feline, iway where rampant but match against them lasted no more then 4 minute, more team diversity, the only scourge was bloodspike.. but one cannot have everything.

There was also new flesh meat to eviscerate apart more often, now pvers like more filling HoM then pvping. Well thinking about it sometime so do i.

Last edited by lishi; Nov 25, 2008 at 07:53 PM // 19:53..
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Old Nov 25, 2008, 11:48 PM // 23:48   #52
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even 6v6 had a positive impact for a weekend. doesn't mean people got bored of the same old shit once everyone finished experimenting and found the biggest ways to exploit the mechanics.

That 'once upon a time' weekend sounds pretty RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing good tbh
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Old Nov 26, 2008, 05:57 PM // 17:57   #53
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Yeah, it sounds good, but who are you kidding if you think this would actually happen?
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Old Nov 26, 2008, 06:18 PM // 18:18   #54
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Quote:
Originally Posted by Killed u man View Post

As I recall, NF testweekend in HA, there was about 20 districts, instead of the usual 8-12 districts.
I stopped reading here.

It did impact it negatively. If I recall it was nothing but d/mos running around with reversal of damage, reversal of fortune, avatar of melandru and dwayna and just running around mashing 12345678. Can it get any dumber then that?

Last edited by Bowstring Badass; Nov 26, 2008 at 06:22 PM // 18:22..
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Old Nov 26, 2008, 11:54 PM // 23:54   #55
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Quote:
Originally Posted by Bowstring Badass View Post
I stopped reading here.

It did impact it negatively. If I recall it was nothing but d/mos running around with reversal of damage, reversal of fortune, avatar of melandru and dwayna and just running around mashing 12345678. Can it get any dumber then that?
yes, teams taking 2 monk heroes, and saying LOL urbad for running a pressure build.
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Old Nov 27, 2008, 12:38 AM // 00:38   #56
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kyp u srsly bad if u can't rock that build hardcore
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Old Nov 27, 2008, 07:18 AM // 07:18   #57
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SRS BSNS! I think every build ever thought of has been QQ'd about at some point in this thread, even a "balanced" build. I think we just need a summative QQ sticky that explains multiple reasons (Not necessarily logical, or even a complete thought) for how bad every build, map, and objective in HA is.
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Old Nov 28, 2008, 11:50 AM // 11:50   #58
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Quote:
Originally Posted by LifesRestorer View Post
kyp u srsly bad if u can't rock that build hardcore
Want to run

Taint
SF ele
IA ranger

ups your bad, you now take tripple the pressure your putting out
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Old Dec 01, 2008, 11:32 AM // 11:32   #59
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ok look.. my opinions and other ppls

if you are expecting a smiteway take decent players

want to get norgu down? divert and shame him ffs he is retarded

you want to beat smiteway? stop asking for r9/10/11+ mesmers and get real mesmers that you know that they can play

wht to beat iway? jesus christ what a stupid question.
1. find a pocket in the map
2. put your monks in the back and body block them with the rest of the team.
3. put the mesmer in the pocket right after the monks
4. mesmer rape interrupts the necro.
5. eles aoe the warriors
6. wait for their IWAY to be put up and drop.
7. IWAY goes down and you start bashing at them.
8. Monks spam heal party... dont wine if your doing all this you will have more than enough energy.
9. all of this might take some time.
10. GG
11. Take the satisfaction of flaming iway onc they lose.

end lesson... learn to play you twats
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Old Dec 01, 2008, 07:23 PM // 19:23   #60
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There is a error in your conclusion.

the mesmer wont be able to rape the necro if he stay behind your body block.
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